Patch Notes Version: Pending

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Patch Notes Version: Pending




Changes:

All races have the option to start in Fabernum.
Made Fabernum the "location of choice" for all new characters.
Removed the random option from the select starting location screen.
Added some new info on the starting location screen.
Fledglings can no longer construct or repair placeables (including towers).


Special:

Santa is now in Fabernum and the Tindremic populace, in following their traditions, have picked a house to pillage: be sure to take part in the looting while it lasts!


Houses:

Bank upgrades now require more resources, which will in turn give more total HP:
6000 Metal
35000 Stone
20000 Wood

Black Towers:

Tier 2 and Tier 3 are now a bit more expensive.


Bug Fixes:

Fixed a typo when using a combat move without enough stamina.
Fixed an issue which caused the tower UI to not show the max hp.
Fixed an issue in the tower UI that made it so that the cluster cost did not include the cost of keep NPCs.
Fixed an issue where it would take a long time before a captured city would become officially under the control of the capturing guild.
Fixed some issues with The Sword of Tears.
Fixed an animation issue that made the overhead strike and spear stance run a lot faster on clients than it should.
Cleaned up some synch issues with overhead strike.
Fixed some issues with placeables: it is now possible to place them in houses and easier to place them in tunnels.
Fixed an issue where you could extract banked items.
Fixed a bug where you could not damage a tower past a certain defense level with melee.

Balances:

Weapon damage and weight slightly changed.
Fireball range and visuals adjusted.

http://www.mortalonline.com/forums/69641-patch-notes-version-pending.html#post1244686

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Rhonan

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